3D Character Modeling in Handheld Augmented Reality
In gaming, creating and customizing
individual characters, can create personal bonds between players and their characters. Hence, character customization is a standard component in many games. While mobile Augmented Reality (AR) games become popular, to date, no 3D character editor for AR games exists
. We investigate the feasibility of 3D character customization for smartphone-based AR in an iterative design process.
Specifically, we present findings from creating AR prototypes in a handheld AR setting. In a first user study, we found that a tangible AR prototype resulted in higher hedonistic measures than a camera-based approach
. In a follow up study, we compared the tangible AR prototype with a non-AR touchscreen version
for selection, scaling, translation and rotation tasks in a 3D character customization setting. The tangible AR
version resulted in significantly better
results for stimulation and novelt
y measures than the non-AR version. At the same time, it maintained a proficient level in pragmatic measures
such as accuracy and efficiency.
Iris Seidinger and Jens Grubert. 3D Character Customization for Non-Professional Users in Handheld Augmented Reality
. In Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Merida, Mexico.